MatjokRulebook v1.5

Kong, Robbery, and Closed Win

The multipliers around kongs, robbery, and a closed win.

A separate traditional group of multipliers revolves around what happens around a kong, especially when the winning tile comes from the flower or kong wall.

Main rule

SituationMultiplier
Win with the replacement tile after a kong1
Kong-sjong-kong: with that replacement tile form another kong and then winMan Kong
Open robbery: the fourth tile of an open poeng is robbed for a win1
Winning tile self-drawn while all other tiles are closed1
Open poeng that can become an open kong or be robbed
7 bamboo7 bamboo
7 bamboo7 bamboo
7 bamboo7 bamboo
Open kong after the 4th tile appears
7 bamboo7 bamboo
7 bamboo7 bamboo
7 bamboo7 bamboo
7 bamboo7 bamboo

Effect at the table

Around a kong it must always be clear:

  • whether the kong is open or closed
  • from which wall the replacement tile comes
  • whether the next win directly follows from that replacement tile

That prevents discussion between an ordinary 1 multiplier and a route to Man Kong.

Source note

The traditional comparison confirms:

  • 1 multiplier for a win as a result of a kong
  • 1 multiplier for robbing a kong
  • maximum for a double-kong route

Quick check

  • An ordinary win after a kong gives 1 multiplier.
  • A double-kong route can give Man Kong.
  • A fully closed hand with a self-drawn win gives 1 multiplier.

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